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Guide13 min read

How to Make an Interactive Diagram: Step by Step

Turn an existing diagram into a clickable, testable learning experience with clear hotspots, labels, feedback, accessible text, and mobile checks.

This guide starts with a diagram that already exists as an image. It shows how to make its parts clickable, explain the relationships, and check what a learner understands. It is not a guide to drawing a flowchart or programming a diagram library.

A good interactive diagram keeps the visual as the main source of evidence. Interactions should direct attention, ask for a decision, or explain a relationship. They should not turn a clear diagram into a wall of buttons.

Start with the job, not the tool

Write one observable outcome before you add a marker. For a solar panel system, a useful outcome is: “Trace how energy moves from sunlight to the building and the electrical grid.” “Understand solar power” is too broad to guide the design.

Then decide what evidence would show success. A learner might identify the inverter, label the main components, or select the energy path in order. Each action calls for a different interaction.

Prepare a clear source diagram

The base diagram must work before it becomes interactive. Use readable labels, clear boundaries between parts, and enough empty space for markers. Remove decoration that competes with the components people need to inspect.

  • Export at a size that keeps small labels sharp.
  • Keep color contrast strong enough to survive smaller playback.
  • Use consistent arrows for direction and flow.
  • Leave important parts visible when a marker sits nearby.
  • Check that the image tells a coherent story without interaction.
Interakly accepts PNG, JPG, WebP, and GIF files up to 5 MB. It does not act as a vector drawing editor. If your source is SVG, export a suitable image version for this workflow.

Choose the right interaction model

Do not add several interaction types because they are available. Match one action to the evidence you need from the learner.

Interaction chooser

Start with the action the learner should take

Reveal

Info hotspot

Open an explanation for one part

Identify

Click the region

Select the correct area on the diagram

Label

Label the image

Match names to the correct parts

Order

Sequence

Choose stages in the correct order

Compare

Compare regions

Inspect two areas using one prompt

Guide

Guided tour

Follow an authored route through the parts

Drill down

Narrative Tapestry

Enter a manually authored deeper scene

Narrative Tapestry is different from ordinary diagram hotspots. The author uploads each deeper scene manually, draws the doorway, and builds the next scene in Tapestry Studio. Use it only when moving into another image level is essential to the explanation.

Create the image canvas

1

Choose one interactive canvas

Start a new image and choose the single-canvas path for a diagram with interactions on one source image.

2

Upload or create the source

Upload your prepared diagram, or use the ordinary smart-graphic option when it is available in the creator. The current allowance appears in the interface.

3

Add the title and image description

Name the exact system or process and describe the diagram for people who cannot rely on the image alone.

4

Continue to the editor

Use the canvas for placement and the activity panel for content, answers, feedback, and marker settings.

Interakly image activity picker showing teaching, testing, reflection, and decoration choices
Choose an activity from the learner action you planned, not from novelty.

Write a useful image description

A short alt text identifies the image. A complex diagram often needs a longer text explanation that describes the relationships, sequence, or data needed to understand it. The W3C guidance for complex images recommends giving people the same essential information in text.

For the solar example, “Diagram of a rooftop solar system” identifies the image but does not explain it. The longer explanation should trace sunlight to the panels, direct current to the inverter, alternating current to the meter and building, and any surplus to the grid.

Add explanations without covering the diagram

Use information hotspots for concise explanations that belong to one component. Use text labels and connectors when the source needs a small amount of persistent guidance. Use a guided tour when sequence matters and the learner should visit parts in an authored order.

Keep markers near their subjects, but move them to an edge if placing them on top would hide required evidence. A connector can preserve the relationship without covering the part itself.

Design image hotspots people can find and understand

Use the practical guide to placement, labels, target size, marker style, collisions, feedback, and mobile checks.

Add practice and assessment

  • Label the image: match terminology to the correct parts after learners have explored them.
  • Click the region: identify one visible part or stage from a prompt.
  • Find all: locate every hazard, component, or example that fits a rule.
  • Sequence: select a process path or set of stages in order.
  • Compare regions: inspect two areas before explaining a difference.

Objective questions and configured spatial activities can be graded automatically. Polls and rating scales collect responses rather than scores. Free responses can use keyword grading or remain pending for educator review.

Write feedback that teaches

“Correct” confirms a result but teaches little. Useful feedback names the visual evidence and relationship. For example: “The inverter is the correct part because it changes the panels' direct current into the alternating current used by the building.”

For a wrong region, explain what that part does and point the learner back to the relevant clue. Avoid feedback that simply repeats the original prompt.

Style markers to preserve the image

Ordinary image interactions start with the Classic marker, labeled Legacy in the editor. You can choose Classic, Prism, Focus, Orbit, or Edge, then adjust tint, icon, S/M/L size, pulse, label visibility, and the custom label. Narrative Tapestry doorways start with Focus.

Use the quietest treatment that remains discoverable against the real image. Color should not be the only cue. A specific icon and label make the action easier to predict.

Interakly image editor with an activity selected and its settings open in the inspector
The canvas controls placement while the inspector holds the activity content, feedback, and marker settings.

Worked example: a solar panel system

The source image shows a rooftop panel, inverter, meter, building, and grid connection. The first pass explains each component. The second asks the learner to trace the energy path. Both passes use the same visual, but they ask for different kinds of thinking.

Worked example

A solar panel system

Outcome: trace how energy moves from sunlight through the panel, inverter, meter, building, and grid.

Source diagram needs

  • Clear, separated components
  • Visible direction of energy flow
  • Room beside small parts for markers
1

Solar panel

Explain: Info hotspot

Practice: Click the region

Learner can locate where light becomes electric current

2

Inverter

Explain: Info hotspot

Practice: Label the image

Learner can name the part that converts the current

3

Meter and grid

Explain: Guided tour

Practice: Sequence

Learner can trace the flow from panel to building and grid

Do not reveal every answer in persistent labels and then grade recall on the same screen. Either hide the answer labels for practice or change the question so it asks learners to apply the relationships.

Preview the complete learner path

Preview from the first interaction to the last. Test the teaching layer, every answer, feedback, close action, and revisit path. Then check phone playback. Interakly scales the diagram and its image-relative elements together, but crowded authoring can still produce crowded playback.

Interakly learner preview showing image markers and the preview controls
Use Preview to test the complete experience before publishing, including smaller playback and keyboard navigation.

The source image stays readable before any marker opens

Every marker label predicts the action or content

Interactive regions match the visible part they assess

Feedback explains the relationship, not just correctness

Keyboard order follows the diagram's logical reading path

A complete text explanation carries the same essential meaning

Phone preview keeps markers, labels, cards, and controls usable

Every link, close action, answer path, and return path works

Publish, share, or embed

Publish when the learner path is complete. You can share the direct learner link or copy the chromeless embed code for websites and learning platforms that accept iframe embeds. Use the direct link when the destination blocks iframe content.

If public discoverability matters, use a meaningful title, a complete image description, and at least one useful interaction. Publishing alone does not guarantee search indexing or visibility.

When SVG or custom code is a better fit

Use an SVG or custom application when the visual must recalculate data, animate live values, support freeform zoom and pan, expose hundreds of programmatic objects, or connect to a real-time system. Use a static labeled diagram when the labels already communicate everything and no learner action adds value.

Use an Interakly interactive image when the source is stable and the value comes from explanation, identification, practice, reflection, or a guided route through visible parts.

Troubleshooting checklist

  • Markers hide important parts: move them to a nearby edge, add a connector, or reduce the visual treatment.
  • People miss the markers: add a specific label, use a clearer icon, or improve contrast without relying on color alone.
  • The task feels too easy: remove answer labels during practice or ask for a relationship instead of a name.
  • The phone view feels crowded: reduce the number of simultaneous markers and shorten labels while preserving the same learning outcome.
  • The diagram needs live behavior: choose an SVG or custom application rather than forcing an image activity to act like a simulation.

FAQ

Can a JPG or PNG become an interactive diagram?

Yes. Interakly accepts PNG, JPG, WebP, and GIF image files up to 5 MB. The diagram becomes the canvas, and the interactive elements sit in image-relative positions on top of it.

Do I need coding skills to make an interactive diagram?

No. You can upload the diagram, place markers or regions, choose an activity, write the content and feedback, then preview the learner experience without writing code.

What is the difference between an interactive diagram and a flowchart?

A flowchart shows a process or decision structure. An interactive diagram adds viewer actions to a visual, such as revealing an explanation, identifying a region, labeling a part, comparing areas, or selecting stages in order.

Which diagram interactions work best for teaching?

Use Info hotspot for explanations, Label the image for terminology, Click the region or Find all for identification, Sequence for ordered processes, Compare regions for contrasts, and Guided tour for a planned walkthrough.

Can an interactive diagram grade answers?

Objective questions and configured spatial activities can be graded automatically. Polls and rating scales collect responses rather than scores. Free responses can use keyword grading or wait for educator review.

Can I embed an interactive diagram in a website or LMS?

You can use Interakly's embed code in websites and learning platforms that accept iframe embeds. The direct learner link is the simpler choice when the destination does not accept iframes.

How does an interactive diagram work on a phone?

In learner playback, the diagram and its image-relative elements scale together. Preview the finished experience at phone width to check marker spacing, labels, reading order, and every opened card.

How can screen reader users understand a complex diagram?

Provide a short image description for identification and a complete text explanation of the relationships or data the diagram communicates. Give every interactive control a specific accessible name and keep its keyboard order logical.

Choose an interactive image example

Compare practical patterns for diagrams, equipment, maps, software, safety tasks, products, and visual journeys.

Follow the complete interactive image workflow

Use the general image guide for creation, activity setup, preview, publishing, sharing, and embedding.

Plan the wider visual learning strategy

Learn when diagrams, maps, photographs, timelines, and interactive images help people understand a subject.

Make one diagram teach one clear idea

Start with a readable source, choose one learner action, then test the complete path before adding another activity.

Get started free

See the current image workflow and activity catalogue on the interactive images product page.